Ascalonian Squire
Join Date: Jun 2006
Guild: VoFK
Profession: Mo/Me
|
Degen Build
MyCharacter
Warrior/Assassin
Level: 20
Strength: 10 (9+1)
Tactics: 10 (9+1)
Hammer Mastery: 16 (12+4)
- Healing Signet (Tactics)
You gain 115 Health. You have -40 armor while using this skill.
Energy:0 Cast:2 Recharge:4
- Frenzy (Warrior other)
For 8 seconds, you attack 33% faster but take double damage.
Energy:5 Cast:0 Recharge:4
- Devastating Hammer [Elite] (Hammer Mastery)
If Devastating Hammer hits, your target is knocked down and suffers from Weakness for 21 seconds.
Adrenaline:7
- Crushing Blow (Hammer Mastery)
If this attack hits, you strike for +21 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 21 seconds.
Energy:5 Cast:0 Recharge:10
- Fierce Blow (Hammer Mastery)
If Fierce Blow strikes a foe suffering from Weakness, you deal +42 damage. Otherwise, you deal +21 damage if it hits.
Adrenaline:6
- Irresistible Blow (Hammer Mastery)
If this attack hits you strike for +32 damage. If Irresistible Blow is "blocked," your target is knocked down and takes 32 damage. Irresistible Blow cannot be "evaded."
Energy:5 Cast:0 Recharge:4
- Rush (Strength)
For 16 seconds, you move 25% faster.
Adrenaline:4
- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
MyCharacter
Warrior/Assassin
Level: 20
Strength: 10 (9+1)
Swordsmanship: 16 (12+4)
Tactics: 10 (9+1)
- Healing Signet (Tactics)
You gain 115 Health. You have -40 armor while using this skill.
Energy:0 Cast:2 Recharge:4
- Frenzy (Warrior other)
For 8 seconds, you attack 33% faster but take double damage.
Energy:5 Cast:0 Recharge:4
- Sever Artery (Swordsmanship)
If this attack hits, the opponent begins Bleeding for 26 seconds, losing Health over time.
Adrenaline:4
- Gash (Swordsmanship)
If this attack hits a Bleeding foe, you strike for 21 more damage and that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 21 seconds.
Adrenaline:7
- Final Thrust (Swordsmanship)
Lose all adrenaline. If Final Thrust hits, you deal 42 more damage. This damage is doubled if your target was below 50% Health.
Adrenaline:10
- Hamstring (Swordsmanship)
If this attack hits, your target is Crippled for 16 seconds, slowing his movement.
Energy:10 Cast:0 Recharge:15
- "Charge!" [Elite] (Tactics)
For 5..10 seconds, all allies in the area move 25% faster.
Energy:5 Cast:0 Recharge:20
- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
MyCharacter
Necromancer/Mesmer
Level: 20
Soul Reaping: 8 (7+1)
Blood Magic: 12 (10+2)
Death Magic: 13 (10+3)
Inspiration Magic: 9
- Tainted Flesh [Elite] (Death Magic)
For 41 seconds, target ally is immune to disease, and anyone striking that ally in melee becomes Diseased for 13 seconds.
Energy:5 Cast:1 Recharge:0
- Rotting Flesh (Death Magic)
Target fleshy creature becomes Diseased for 23 seconds and slowly loses Health.
Energy:15 Cast:3 Recharge:3
- Vile Miasma (Blood Magic)
Target foe is struck for 54 cold damage. If suffering from a Condition, that foe is hexed with Vile Miasma and suffers 3 Health degeneration for 10 seconds.
Energy:10 Cast:1 Recharge:15
- Life Siphon (Blood Magic)
For 22 seconds, target suffers -3 Health degeneration, and you gain +3 Health regeneration.
Energy:10 Cast:2 Recharge:2
- Spirit of Failure (Inspiration Magic)
For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 3 Energy whenever that foe fails to hit in combat.
Energy:10 Cast:3 Recharge:10
- Inspired Hex (Inspiration Magic)
Remove a Hex from target ally and gain 10 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Energy:5 Cast:1 Recharge:0
- Drain Enchantment (Inspiration Magic)
Remove an Enchantment from target foe. If an Enchantment is removed, you gain 17 Energy.
Energy:10 Cast:1 Recharge:25
- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
MyCharacter
Ranger/Warrior
Level: 20
Expertise: 14 (11+3)
Wilderness Survival: 12 (10+2)
Marksmanship: 11 (10+1)
- Apply Poison (Wilderness Survival)
For 24 seconds, foes struck by your physical attacks become Poisoned for 13 seconds.
Energy:6.6 Cast:2 Recharge:12
- Crippling Shot [Elite] (Marksmanship)
If Crippling Shot hits, your target becomes Crippled for 6 seconds. This attack cannot be blocked or evaded.
Energy:6.6 Cast:0 Recharge:1
- Precision Shot (Marksmanship)
If Precision Shot hits, you strike for +21 damage. Precision Shot cannot be "blocked" or "evaded." This action is easily interrupted.
Energy:4.4 Cast:0 Recharge:6
- Savage Shot (Marksmanship)
If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for 24 damage.
Energy:4.4 Cast:0.5 Recharge:5
- Distracting Shot (Expertise)
If Distracting Shot hits, it interrupts target foe's action but deals only 15 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
Energy:2.2 Cast:0.5 Recharge:10
- Troll Unguent (Wilderness Survival)
For 10 seconds, you gain Health regeneration +9.
Energy:2.2 Cast:3 Recharge:10
- Flurry (Warrior other)
For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage.
Energy:2.2 Cast:0 Recharge:5
- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
MyCharacter
Necromancer/Monk
Level: 20
Soul Reaping: 10 (9+1)
Curses: 14 (11+3)
Blood Magic: 12 (10+2)
Protection Prayers: 4
- Life Siphon (Blood Magic)
For 22 seconds, target suffers -3 Health degeneration, and you gain +3 Health regeneration.
Energy:10 Cast:2 Recharge:2
- Faintheartedness (Curses)
For the next 33 seconds, target foe attacks 50% slower, and that foe suffers Health degeneration of 3.
Energy:10 Cast:1 Recharge:8
- Parasitic Bond (Curses)
For 20 seconds, target foe suffers Health degeneration of 1. The caster is healed for 114 when Parasitic Bond ends.
Energy:5 Cast:1 Recharge:2
- Price of Failure (Curses)
For 30 seconds, target foe has a 25% chance to miss with attacks and takes 28 damage whenever that foe fails to hit in combat.
Energy:10 Cast:3 Recharge:10
- Offering of Blood [Elite] (Blood Magic)
Sacrifice 20% maximum Health. You gain 18 Energy.
Energy:5 Cast:0.25 Recharge:15
- Draw Conditions (Protection Prayers)
All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 11 Health.
Energy:5 Cast:0.25 Recharge:2
- Convert Hexes (Protection Prayers)
Remove all Hexes from target other ally. For 11 seconds, that ally gains +10 armor for each Necromancer Hex that was removed.
Energy:15 Cast:2 Recharge:20
- Rebirth (Protection Prayers)
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 8 seconds. This Spell consumes all of your remaining Energy.
Energy:10 Cast:6 Recharge:0
MyCharacter
Elementalist/Monk
Level: 20
Protection Prayers: 4
- Ether Prodigy [Elite] (Energy Storage)
Lose all Enchantments. For 5..17 seconds, you gain Energy regeneration of 6. When Ether Prodigy ends, you take 2 damage for each point of Energy you have. This Spell causes Exhaustion.
Energy:5 Cast:1 Recharge:5
- Burning Speed (Fire Magic)
For 5 seconds, you are set on fire and move 30..42% faster. When Burning Speed ends, all adjacent foes are set on fire for 3..8 seconds.
Energy:10 Cast:0.75 Recharge:0
- Incendiary Bonds (Fire Magic)
After 3 seconds, target foe and adjacent foes are struck for 20..68 fire damage and are set on fire for 1..3 seconds.
Energy:15 Cast:2 Recharge:15
- Fireball (Fire Magic)
Target foe and all adjancent foes are struck for 7..91 fire damage.
Energy:10 Cast:2 Recharge:7
- Immolate (Fire Magic)
Target foe is struck for 5..41 fire damage and is set on fire for 1..3 seconds.
Energy:10 Cast:1 Recharge:5
- Healing Breeze (Healing Prayers)
For 10 seconds, target ally gains +3..8 Health regeneration.
Energy:10 Cast:1 Recharge:2
- Heal Party (Healing Prayers)
Heal entire party for 16..67 points.
Energy:15 Cast:2 Recharge:2
- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
MyCharacter
Monk/Mesmer
Level: 20
Divine Favor: 13 (11+2)
Protection Prayers: 13 (10+3)
Inspiration Magic: 10
- Guardian (Protection Prayers)
For 5 seconds, target ally has a 46% chance to "block" attacks.
Energy:5 Cast:1 Recharge:2
- Mend Condition (Protection Prayers)
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 61 points.
Energy:5 Cast:0.75 Recharge:2
- Reversal of Fortune (Protection Prayers)
For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 71.
Energy:5 Cast:0.25 Recharge:2
- Protective Spirit (Protection Prayers)
For 21 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Energy:10 Cast:0.25 Recharge:5
- Revealed Hex (Inspiration Magic)
Remove a Hex from target ally and gain 11 Energy. For 20 seconds, Revealed Hex is replaced with the Hex that was removed.
Energy:5 Cast:1 Recharge:0
- Contemplation of Purity (Divine Favor)
Lose all Enchantments. For each one lost, you gain 70 Health, lose one Hex, and lose one Condition.
Energy:5 Cast:0.25 Recharge:10
- Divine Boon (Divine Favor)
While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for 64 points, and you lose 2 Energy.
Energy:5 Cast:0.25 Recharge:1
- Mantra of Recall [Elite] (Inspiration Magic)
For 20 seconds, you gain no benefit from it. You gain 23 Energy when Mantra of Recall ends.
Energy:10 Cast:1 Recharge:20
MyCharacter
Monk/Mesmer
Level: 20
Divine Favor: 9 (8+1)
Healing Prayers: 16 (12+4)
Inspiration Magic: 10
- Healing Light [Elite] (Healing Prayers)
Heal target ally for 104 Health. If your target has an Enchantment, you gain 3 Energy.
Energy:5 Cast:1 Recharge:4
- Orison of Healing (Healing Prayers)
Heal target ally for 73 points.
Energy:5 Cast:1 Recharge:2
- Jamei's Gaze (Healing Prayers)
Heal target other ally for 190 health.
Energy:10 Cast:0.75 Recharge:3
- Infuse Health (Healing Prayers)
Lose half your current Health. Target other ally is healed for 138% of the amount you lost.
Energy:10 Cast:0.25 Recharge:0
- Ethereal Light (Healing Prayers)
Target ally is healed for 105.This spell is easily interrupted.
Energy:5 Cast:1 Recharge:5
- Power Drain (Inspiration Magic)
If target foe is casting a Spell, the Spell is interrupted and you gain 21 Energy.
Energy:5 Cast:0.25 Recharge:25
- Inspired Hex (Inspiration Magic)
Remove a Hex from target ally and gain 11 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Energy:5 Cast:1 Recharge:0
- Drain Enchantment (Inspiration Magic)
Remove an Enchantment from target foe. If an Enchantment is removed, you gain 18 Energy.
Energy:10 Cast:1 Recharge:25
Last edited by King Blitz; Jun 20, 2006 at 04:31 PM // 16:31..
Reason: change in skill
|